Strange Strategies

You might have noticed the subtitle of this blog is “Seventies Strangeness and Spookiness Meets Strategy.” The first part is pretty self-explanatory, but the “Strategy” might have you scratching your head. Allow me to explain.

In my day life, I work in the game industry, specifically the tabletop role-playing game corner of it. I write material and do game design primarily for the Dungeon Crawl Classics Role-Playing Game published by Goodman Games. This all means I spend a lot of time thinking about and playing games, and they make up a large part of my recreational time. And not just tabletop RPGs, but all sorts of games. It goes with the territory when you work in the industry.

In addition to 1970s media, it’s my intention to cover games as well here, both those made in the ‘70s and those that evoke that era when it comes to form or function. For example, two treasured board games in my collection are the Bermuda Triangle game (produced by Milton Bradley in 1975) and the Alien board game (Kenner, 1979), both of which meet the first criteria.

Never have magnets been so scary.

Another game that I’ve recently gotten into is 7TV Inch-High Spy-Fi, a modern miniatures skirmish wargame that’s set in the world of 1960s and 1970s TV and movies. While of current vintage, the game allows players to play games set in or reminiscent of that time period’s popular culture, be it James Bond movies, TV cop shows, or even folk horror with their “Children of the Fields” expansion. It, too, would be perfectly at home here at Shivers & Shudders, and I’m sure I’ll have some words about it and similar games as well before too long.

“Commander Whiskers is displeased, Mr. Bond.”

Most of the games that I plan on covering will have some connection to the horrific, the paranormal, or the bizarre. Ultimately, if you find yourself enjoy the rest of the weirdness I’ll be writing about around these parts, you find the games I’ll be discussing right in your wheelhouse. Hopefully, much like the delve into the hexploitation paperbacks of 1970s, you find a few gems you never knew existed and might be motivated to seek them out and give them a whirl during Game Night.

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